# Playing Field

The playing field consists of 6 _locations_:

* The first three _locations_ produce [intangible resources](intangible-resources): [square](playing-field/square), [theater](playing-field/theater), [university](playing-field/university).
* The second three locations produce [material resources](material-resources): [factory](playing-field/factory), [energy station](playing-field/energy-station), and [dump](playing-field/dump).&#x20;

[Players](players) direct their [actors](actors) to _locations_.

If in the same _location_ it has appeared two or more [actors](actors) of identical type, there is a [conflict](../../game-rules/game-turn/phase-4-conflict) between [actors](actors).

After the resolution of the [conflict](../../game-rules/game-turn/phase-4-conflict), the _location_ brings an [intangible resource](intangible-resources) or [material resource](material-resources), to that player, whose actor has remained in a _location_ after the [conflict](../../game-rules/game-turn/phase-4-conflict).

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