# Phase 2 - Distribution

At the beginning of _phase 2_, the [players](../../game-review/constituents/players) distribute their [actors](../../game-review/constituents/actors) to [locations](../../game-review/constituents/playing-field), while the [players](../../game-review/constituents/players) do not see which [actors](../../game-review/constituents/actors) and which [locations](../../game-review/constituents/playing-field) other [players](../../game-review/constituents/players) have sent.

[Players](../../game-review/constituents/players) allocate actors at the same time.

Each [player](../../game-review/constituents/players) has 4 different [actors](../../game-review/constituents/actors) and 4 different [RSP-tokens](../../game-review/constituents/rsp-tokens). Each [actor](../../game-review/constituents/actors), the alayer must supply one of the [RSP-tokens](../../game-review/constituents/rsp-tokens). As a result of the distribution, each of the [actors](../../game-review/constituents/actors) must have one of the [RSP-tokens](../../game-review/constituents/rsp-tokens).

After distributing the [actors](../../game-review/constituents/actors) with [RSP-tokens](../../game-review/constituents/rsp-tokens) among the [locations](../../game-review/constituents/playing-field), the [player](../../game-review/constituents/players) can (optionally) add no more than one [material resource](../../game-review/constituents/material-resources) to each [actor](../../game-review/constituents/actors), as a bet on the outcome of the [conflict](phase-4-conflict). After the [players](../../game-review/constituents/players) have assigned their [actors](../../game-review/constituents/actors) to [locations](../../game-review/constituents/playing-field), equipped them with [RSP-tokens](../../game-review/constituents/rsp-tokens), and made or not bets on the outcome of the [conflict](phase-4-conflict) at their discretion, _phase 2_ ends.
