๐ŸŒŸVictory point


Three different types of intangible resousrces form a victory point power+knowledge+art=victory point

Example: The player has 4 power, 5 knowledge and 1 art token. 1 power, 1 knowledge, 1 art formed 1 victory point. The remaining 3 power and 4 knowledge are unable to form a victory point. To receive a victory point, the player must first receive an art.

The intangible resource of "glory" can be used as a substitute for power, knowledge, or art. Each turn, the player can choose a new value for the glory. So in one turn, the glory can replace the power, and in another turn replace the knowledge.

Example: the player has 2 power, 1 art, and one glory in her-his first turn. Since the player does not have knowledge tokens, the player selects the glory as the knowledge to receive the 1st victory point. As a result, the player will have 1 victory point (power + art + glory) and a free power token. On the second move, the player receives 2 knowledge, and the total number of tokens the player has becomes: 2 power, 1 art, 2 knowledge, 1 glory. To receive 2 victory points, in this move, the player selects to use the glory token as an art token. As a result, 1 power + 1 knowledge + 1 art form the first victory point, and 1 power + 1 knowledge + 1 glory (as a substitute for art) form the second victory point

Tokens of power, knowledge and art that form a victory score are "not free". They can not be exchanged using the "change resource" action card

Tokens of intangible resource that do not form a victory score are free, and they can be exchanged using the action card "change resource"

The glory cannot be transferred or exchanged under any circumstances, regardless of whether it is a victory point or not

At the end of the game, to determine the winner, it is the victory points that are calculated, and not the tokens of intangible resources

Last updated