๐ŸŒŸVictory point

Term

Three different types of intangible resousrces form a victory point power+knowledge+art=victory point

Example: The player has 4 power, 5 knowledge and 1 art token. 1 power, 1 knowledge, 1 art formed 1 victory point. The remaining 3 power and 4 knowledge are unable to form a victory point. To receive a victory point, the player must first receive an art.

The intangible resource of "glory" can be used as a substitute for power, knowledge, or art. Each turn, the player can choose a new value for the glory. So in one turn, the glory can replace the power, and in another turn replace the knowledge.

Example: the player has 2 power, 1 art, and one glory in her-his first turn. Since the player does not have knowledge tokens, the player selects the glory as the knowledge to receive the 1st victory point. As a result, the player will have 1 victory point (power + art + glory) and a free power token. On the second move, the player receives 2 knowledge, and the total number of tokens the player has becomes: 2 power, 1 art, 2 knowledge, 1 glory. To receive 2 victory points, in this move, the player selects to use the glory token as an art token. As a result, 1 power + 1 knowledge + 1 art form the first victory point, and 1 power + 1 knowledge + 1 glory (as a substitute for art) form the second victory point

Tokens of power, knowledge and art that form a victory score are "not free". They can not be exchanged using the "change resource" action card

Tokens of intangible resource that do not form a victory score are free, and they can be exchanged using the action card "change resource"

The glory cannot be transferred or exchanged under any circumstances, regardless of whether it is a victory point or not

At the end of the game, to determine the winner, it is the victory points that are calculated, and not the tokens of intangible resources

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