# Phase 4 - Conflict

Phase 4 begins with the identification of *conflicts* between [actors](/welcome-to-metarcy/game-review/constituents/actors.md).

If there are two or more [actors](/welcome-to-metarcy/game-review/constituents/actors.md) of the same type in one [location](/welcome-to-metarcy/game-review/constituents/playing-field.md), a *conflict* occurs between these [actors](/welcome-to-metarcy/game-review/constituents/actors.md). All [actors](/welcome-to-metarcy/game-review/constituents/actors.md) who are in *conflict* - reveal their [RSP-tokens](/welcome-to-metarcy/game-review/constituents/rsp-tokens.md), and if any, then bets on the outcome of the *conflict*.&#x20;

*Conflicts* between [actors](/welcome-to-metarcy/game-review/constituents/actors.md) are resolved with the result "win", "draw" or "lose".

After that, bets on the outcome of the *conflict* are considered: if the outcome of the *conflict* corresponds to the bet on the outcome of the conflict - then the bet is triggered.

If the outcome of the *conflict* does not correspond to the bet on the outcome of the conflict - then the bet does not work.

As a result, the [actors](/welcome-to-metarcy/game-review/constituents/actors.md) who won the *conflict* and the [actors](/welcome-to-metarcy/game-review/constituents/actors.md) who did not participate in the *conflict* remain in the [locations](/welcome-to-metarcy/game-review/constituents/playing-field.md). \
[Actors](/welcome-to-metarcy/game-review/constituents/actors.md) who are not in *conflict* do not reveal their [RSP-tokens](/welcome-to-metarcy/game-review/constituents/rsp-tokens.md), but reveal bets on the outcome of the *conflict* if they have been made. \
The [actor](/welcome-to-metarcy/game-review/constituents/actors.md) who did not participate in the *conflict* is considered the winner in the resolution of the *conflict*, and if a bet was made on [actor](/welcome-to-metarcy/game-review/constituents/actors.md) for the victory, the bet is triggered. \
If a draw or lose bet was placed on [actor](/welcome-to-metarcy/game-review/constituents/actors.md), the bet does not work. So bet works in one of three cases.

All [actors](/welcome-to-metarcy/game-review/constituents/actors.md) that remained in the [locations](/welcome-to-metarcy/game-review/constituents/playing-field.md) bring their [players](/welcome-to-metarcy/game-review/constituents/players.md) [intagible resources](/welcome-to-metarcy/game-review/constituents/intangible-resources.md) (or [material resources](/welcome-to-metarcy/game-review/constituents/intangible-resources.md), in the case of [robots](/welcome-to-metarcy/game-review/constituents/actors/robot.md)), and return from the [locations](/welcome-to-metarcy/game-review/constituents/playing-field.md) to the [players](/welcome-to-metarcy/game-review/constituents/players.md) along with [RSP-tokens](/welcome-to-metarcy/game-review/constituents/rsp-tokens.md).&#x20;

All [material resource](/welcome-to-metarcy/game-review/constituents/material-resources.md) tokens that were used as bets on the outcome of the conflict are not returned, regardless of the outcome of the *conflict.*

This concludes *phase 4*.


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