4๏ธโฃPhase 4 - Conflict
Phase 4 begins with the identification of conflicts between actors.
If there are two or more actors of the same type in one location, a conflict occurs between these actors. All actors who are in conflict - reveal their RSP-tokens, and if any, then bets on the outcome of the conflict.
Conflicts between actors are resolved with the result "win", "draw" or "lose".
After that, bets on the outcome of the conflict are considered: if the outcome of the conflict corresponds to the bet on the outcome of the conflict - then the bet is triggered.
If the outcome of the conflict does not correspond to the bet on the outcome of the conflict - then the bet does not work.
As a result, the actors who won the conflict and the actors who did not participate in the conflict remain in the locations. Actors who are not in conflict do not reveal their RSP-tokens, but reveal bets on the outcome of the conflict if they have been made. The actor who did not participate in the conflict is considered the winner in the resolution of the conflict, and if a bet was made on actor for the victory, the bet is triggered. If a draw or lose bet was placed on actor, the bet does not work. So bet works in one of three cases.
All actors that remained in the locations bring their players intagible resources (or material resources, in the case of robots), and return from the locations to the players along with RSP-tokens.
All material resource tokens that were used as bets on the outcome of the conflict are not returned, regardless of the outcome of the conflict.
This concludes phase 4.
Last updated