> For the complete documentation index, see [llms.txt](https://metarchy.gitbook.io/welcome-to-metarcy/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metarchy.gitbook.io/welcome-to-metarcy/game-rules/game-turn/phase-3-action.md).

# Phase 3 - Action!

*Phase 3* begins with all [players](/welcome-to-metarcy/game-review/constituents/players.md) seeing where the other [players](/welcome-to-metarcy/game-review/constituents/players.md) [actors](/welcome-to-metarcy/game-review/constituents/actors.md) are, but not seeing what [RSP-tokens](/welcome-to-metarcy/game-review/constituents/rsp-tokens.md) and bets on the outcome of the [conflict](/welcome-to-metarcy/game-review/constituents.md) the [actors](/welcome-to-metarcy/game-review/constituents/actors.md) are equipped with.

In *phase 3*, each [player](/welcome-to-metarcy/game-review/constituents/players.md) may play any number of [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md) they choose.

[Action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md) are played in [turn](/welcome-to-metarcy/game-rules/game-turn.md), depending on the type of [action card](/welcome-to-metarcy/game-review/constituents/action-cards.md).

Action cards stops [locations](/welcome-to-metarcy/game-review/constituents/playing-field.md) if the [player](/welcome-to-metarcy/game-review/constituents/players.md) has one or more [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md) of the following type:

* [Under construction](/welcome-to-metarcy/game-review/constituents/action-cards/under-construction.md)
* [Сharity event](/welcome-to-metarcy/game-review/constituents/action-cards/sharity-event.md)
* [Students strikes](/welcome-to-metarcy/game-review/constituents/action-cards/students-strikes.md)
* [Sabotage](/welcome-to-metarcy/game-review/constituents/action-cards/sabotage.md)
* [Blackout](/welcome-to-metarcy/game-review/constituents/action-cards/blackout.md)
* [Ecological protest](/welcome-to-metarcy/game-review/constituents/action-cards/ecological-protest.md)

Then the [player](/welcome-to-metarcy/game-review/constituents/players.md) may play one or more of these [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md). Or he may choose not to play an [action card](/welcome-to-metarcy/game-review/constituents/action-cards.md).

If the [player](/welcome-to-metarcy/game-review/constituents/players.md) does not have any "*stop location*" [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md), then the [player](/welcome-to-metarcy/game-review/constituents/players.md) chooses not to play the "*stop location*" [action card](/welcome-to-metarcy/game-review/constituents/action-cards.md). After that, all selected [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md) produce the effect indicated on them.

If all [players](/welcome-to-metarcy/game-review/constituents/players.md) have chosen not to play [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md), then nothing happens.

## Action card "Teleportation"

After that, each [player](/welcome-to-metarcy/game-review/constituents/players.md) who has one or more [teleportation ](/welcome-to-metarcy/game-review/constituents/action-cards/relocation.md)[action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md) chooses to play, or not to play the [teleportation](/welcome-to-metarcy/game-review/constituents/action-cards/relocation.md) [action card](/welcome-to-metarcy/game-review/constituents/action-cards.md).

If the [player](/welcome-to-metarcy/game-review/constituents/players.md) doesn't have any [relocation](/welcome-to-metarcy/game-review/constituents/action-cards/relocation.md) [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md), then the [player](/welcome-to-metarcy/game-review/constituents/players.md) chooses not to play the [action card](/welcome-to-metarcy/game-review/constituents/action-cards.md) automatically.

After that, all selected [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md) "[Relocation](/welcome-to-metarcy/game-review/constituents/action-cards/relocation.md)" have an effect - the [player](/welcome-to-metarcy/game-review/constituents/players.md) moves her-his [actor](/welcome-to-metarcy/game-review/constituents/actors.md) from one [location](/welcome-to-metarcy/game-review/constituents/playing-field.md) to other. At the same time, the [RSP-token](/welcome-to-metarcy/game-review/constituents/rsp-tokens.md) and the bet on the outcome of the conflict also move along with the [actor](/welcome-to-metarcy/game-review/constituents/actors.md).&#x20;

If all [players](/welcome-to-metarcy/game-review/constituents/players.md) have chosen not to play [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md), then nothing happens.

## Action card "Change resource"

After that, each [player](/welcome-to-metarcy/game-review/constituents/players.md) who has one or more [change resource](/welcome-to-metarcy/game-review/constituents/action-cards/change-of-values.md) [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md) chooses to play, or not to play the [change resource](/welcome-to-metarcy/game-review/constituents/action-cards/change-of-values.md) [action card](/welcome-to-metarcy/game-review/constituents/action-cards.md).

If the [player](/welcome-to-metarcy/game-review/constituents/players.md) doesn't have any [change resource](/welcome-to-metarcy/game-review/constituents/action-cards/change-of-values.md) [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md), then the [player](/welcome-to-metarcy/game-review/constituents/players.md) chooses not to play the [action card](/welcome-to-metarcy/game-review/constituents/action-cards.md) automatically.

After that, all selected [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md) "[change resource](/welcome-to-metarcy/game-review/constituents/action-cards/change-of-values.md)" produce an effect - the player exchanges one of her-his [intangible resource](/welcome-to-metarcy/game-review/constituents/intangible-resources.md) (any except [glory](/welcome-to-metarcy/game-review/constituents/intangible-resources/glory.md)) for any other [intangible resource](/welcome-to-metarcy/game-review/constituents/intangible-resources.md) (except [glory](/welcome-to-metarcy/game-review/constituents/intangible-resources/glory.md)) of any other [player](/welcome-to-metarcy/game-review/constituents/players.md). You cannot exchange an [intangible resource](/welcome-to-metarcy/game-review/constituents/intangible-resources.md), if it is one of the components of the [victory point](/welcome-to-metarcy/game-review/terms/victory-point.md).

If all [players](/welcome-to-metarcy/game-review/constituents/players.md) have chosen not to play [action cards](/welcome-to-metarcy/game-review/constituents/action-cards.md), then nothing happens.

After that, *phase 3* ends.
